PvP Mechanics Update
PvP Mechanics Update is a gameplay reveal video released by Hypixel Studios on their official YouTube channel. The video showcases the current state of Player vs. Player combat in Hytale, highlighting various weapon types, animations, and core fighting tactics intended for Early Access.
Infobox
| Feature | Detail |
|---|---|
| Type | Gameplay Reveal / Dev Update |
| Source | Official Hytale YouTube Channel |
| Key Weapons | Hammers, Swords, Daggers, Bows |
| Status | In Development (Early Access) |
Overview
The update focuses on the diversity of combat tactics available to players. It introduces new animations and weapon-specific mechanics that distinguish the combat style from standard block-game fighting. The developers have emphasized that these mechanics are considered a core part of the gameplay loop for the upcoming Early Access release.
Weaponry
The video showcased several weapon types, each with unique animations and handling:
- Swords: Standard melee combat weapons.
- Hammers: Heavy weapons featuring a unique charging mechanic.
- Daggers: Fast melee weapons that can be dual-wielded by the player.
- Ranged Weapons: Custom Bows and Crossbows were displayed with specific firing animations.
Gameplay Mechanics
Combat Systems
- Critical Hits: A "Crit system" is in place, allowing for variable damage based on hit types.
- Hammer Charge: Similar to the mechanic found in Minecraft, hammers possess a charge-up ability. Players can increase the damage output of the hammer by jumping and landing, delivering a heavy area-of-effect or high-damage strike.
- Dual Wielding: Demonstrated specifically with daggers, allowing players to hold a weapon in each hand with synchronized animations.
Animations
The update revealed a wide range of custom animations for all showcased weapons. This includes specific attack patterns for swords and daggers, as well as draw and reload animations for bows and crossbows.
Development Status
According to the developers, the weapons showcased are currently considered "a bit overpowered." However, there are no immediate plans to remove these capabilities or reduce their damage (nerf) prior to release. The team rationale is that PvP will be one of the most played features during Early Access, and they wish to maintain high-impact gameplay as a core feature for the time being.