Hytale Farming System
Hytale’s farming system takes inspiration from Minecraft but expands it with deeper mechanics such as soil-based watering, environmental growth factors, scarecrows, and a wider range of crops. It feels familiar yet much more dynamic and immersive.
Key Features
- Tilling dirt before planting seeds, similar to Minecraft.
- Time-based crop growth with environmental influences.
- Watering determined by soil type rather than visible water blocks.
- Light requirements for proper growth.
- Crop protection using scarecrows and fences.
- Multiple crop types visible in previews.
Development Update
Recently, the official Hytale account on X shared a preview of their updated farming system. The core workflow remains intuitive:
- Till the soil.
- Plant seeds.
- Wait for crops to grow.
- Harvest using a farming tool (shown as a stone hoe).
Environmental Growth Factors
Growth speed appears to depend on:
- Rain exposure
- Water content within the soil
- Soil quality differences
- (Possible future addition) Fertilizer for accelerated growth
Confirmed & Shown Crops
The preview image highlights a variety of crops:
- Wheat
- Chillies
- Berries
- Cotton
- Carrots
- Tomatoes
Light Requirements
Crops cannot grow in total darkness. Players must place a light source near farming blocks to ensure proper growth conditions.
Crop Protection
Scarecrows placed in the fields suggest that:
- Certain animals or mobs may damage crops.
- Scarecrows act as a defensive farming structure.
- Fencing can also be used for additional protection, much like Minecraft.
Soil-Based Watering
Although no water sources appear near the farmland, the system likely relies on soil moisture:
- Different soil types naturally hold varying water levels.
- Some soils may eliminate the need for nearby water blocks.